It’s been a while but the first new tutorial in the A Summoner’s Tale series is now live. You can access the tutorial directly using this link Tutorial 15. In this tutorial I cover the basics of saving game state so that the player can pick up from where they left off. It will be […]
I’ve just finished uploading the 13th tutorial in my MonoGame tutorial series, A Summoner’s Tale. This tutorial covers the player’s avatars being able to level up once they have gained enough experience to do so. You can use this direct link to download the tutorial Part 13 – Battling Avatars Continued or visit the A […]
I’ve started work on the next tutorial for Game Programming Adventures! This one will be part of the A Summoner’s Tale MonoGame tutorial series. It will go over adding a level-up state for avatars and more. Please stay tuned for the next installment!
I will be away from writing new tutorials for a couple more weeks yet because of some life issues. Once things are better I will be easing my way back into writing more tutorials.
I’ve just finished uploading the 12th tutorial in my MonoGame tutorial series, A Summoner’s Tale. I continue on with implementing the battle system between two avatars. It displays the list of available moves that the player can choose and then applies the selected move and the opponent avatar’s move. Once both moves have been applied […]
I’ve just finished uploading tutorial 37 in the XNA RPG tutorial series Eyes of the Dragon to the site. In this tutorial I cover updating the editor so that you place animated tiles and paint collision areas on the map. I also updated the load and save logic so that you can save the maps […]
I’ve finished uploading the latest tutorial in my MonoGame programming tutorial series A Summoner’s Tale that is loosely based around the Pokemon series of games. In this tutorial I cover creating avatars and the moves that they can learn then how to load them into the game. You can use this direct link to download […]
I’ve just finished uploading a new tutorial my A Summoner’s Tale series on creating a Pokemon style game. This tutorial continues on where the last one left off in adding conversations between the player and the various characters that are added to the game. You can go right to the tutorial with this Part 9 […]
I got the time to finish up the next tutorial in the A Summoner’s Tale series, my MonoGame Pokemon style game. This tutorial is a little longer than average because there is a lot of code in it and the explanations needed to be clear on what is happening. You can find the complete tutorial […]