This page is for my XNA 4.0 RPG Tutorials series. On this page you will find the tutorials in PDF format as well as the project at the end of each tutorial. Starting with tutorial 14 I will be including the data I create during the tutorials in a ZIP file as well.
If you find an error in a tutorial, have a request for future tutorials in the series, you can post them on my forum. If you are posting errors please give the class and region the error is in. This will make it much easier for me to find the problem.
basic project, two class libraries, and some components that will be used through out the rest of the
GUI controls and a class to manage them. I add in another screen to the game and show how to move between
screen. I also filled out the starting menu screen
maps the player will use to explore your world. In the next tutorial I will add in more to the tile engine
map and having maps with multiple layers and multiple tile sets
create their character
the one mode the camera follows the sprite and in the other the camera moves independently of the sprite
in zooming in and out to the tile engine as well as using a transformation matrix in the drawing code so you no longer
always need to subtract the camera’s position
meant for invenroty, that will be added later on down the road
Part 10 – Character Classes
class system. This is part one of a three part tutorial
to make it easier to load games and start new games
also updates the game to use the classes from the past two tutorials
moment but picking them up will come eventually. I also added in a couple place holder classes for traps
game editor and read in a chest at run time!
Part 18A – Finding Loot Part 2
Part 18B – Finding Loot Part 2
Project – 18
assigning points to skills
write out and read in levels
transition time between screens
Good luck in your XNA Game Programming Adventures!