I have been working on new XNA RPG tutorials. The problem is that I’ve been having to back track and fix things that I probably shouldn’t have done in the first place. All of these fixes are making it harder and harder to get new tutorials out in my XNA RPG series. I’m proposing a fresh start with much nicer code that will be easy to maintain in the future and easier, I would hope, for you to change to suit your needs. Doing this will allow me to get a lot of RPG tutorials out quickly. I won’t be worrying too much on looks, more on getting things working and working in a way that will be easy to use in your own games with little modification.
These are the current tutorials on creating an RPG with XNA 3.0. Though I say with XNA 3.0 there is no reason why this tutorials will not work with XNA 3.1. I am always working on the next one and I'm hoping to have two or three new ones each week.
These are the XNA 3.0 RPG tutorials. You should read them in order or you may not understand what is going on.
I have packaged all of the tutorials, in PDF Format, for creating a role playing game in XNA 3.0 in one ZIP file for easy download if you haven’t been following the series.
I have packaged the latest version of the project in a ZIP file you can download.
I have packaged the tile sets that I am using for this tutorial. You are free to use them for non-commercial use. If you want to use them for commercial use you will have to buy a license from Sprial Graphics or you can give them credit in your game, with link to their site or in your documentation for your game. This is the URL for Spiral Graphics:
Good luck with your XNA game programming adventures.